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Lost in Translation: The strange case of Evangelion’s italian translation and Gualtiero Cannarsi

(*Note: this article on Cannarsi was written some time ago, little after the re-relase of Evangelion. Some things may have changed by then) Netflix re-relased the fan-favourite classic Neon Genesis Evangelion, along with new translation and dub due to legal reason. Shortly after, the internet raged over a translation of a single word: during a…Continue readingLost in Translation: The strange case of Evangelion’s italian translation and Gualtiero Cannarsi

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EVO Online: Death, Rebirth and the problem of netcode in a pandemic society

Evo Online is the online (duh) version of the Las Vegas tournament. If you are into fighting games you surely know what it is; and even if you never touched an arcade stick you surely have heard of it: and that shows how big and important EVO is. But the previous iteration was suddenly cancelled,…Continue readingEVO Online: Death, Rebirth and the problem of netcode in a pandemic society

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Harada’s Bar: the first episode with Ken Kutaragi. Of Robots, Gundam and Artifical Intelligence

Katsuhiro Harada is Tekken’s charismatic game developer. Always recognizable by his shades, he is not new to interesting (or questionable) initiatives. This time he has opened a bar, both physical and for discussion: Harada’s bar.The physical place is still hidden (although Harada wants to open it to fans at a later time), but the talk…Continue readingHarada’s Bar: the first episode with Ken Kutaragi. Of Robots, Gundam and Artifical Intelligence

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Video game journalism: Meaning, Present and Future

There is a pressing question in Video Game Journalism, and it’s the following: “Is Lady Dimitrescu the new Bowsette?” So I am presented with yet another sponsored article on Facebook by a well-known video game site. A fantastic clickbait on which I click to understand, out of pure curiosity, what the author point is. The…Continue readingVideo game journalism: Meaning, Present and Future

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Skullgirls: resurrection, monetization and mobile gaming

Afer almost 10 years from its original release, an interesting story surrounds Lab Zero indie game: one that allow us to talk about monetization in fighting games, mobile gaming and much more. But let’s start from the beginning. Just last week Lab Zero announced, in addition of the new incoming character Annie of the stars,…Continue readingSkullgirls: resurrection, monetization and mobile gaming

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Warhammer Total War III, Age of Sigmar and the end of the Old World

Two weeks ago the reveal trailer for Warhammer: Total war III has been released, showing hints of things to come. While some details, like the presence of Chaos units and the focus on Kislev, has been already discussed, what people don’t really know is the peculiar link with Games Workshop, Age of Sigmar and the…Continue readingWarhammer Total War III, Age of Sigmar and the end of the Old World

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Guilty Gear Strive Open Beta: Tornaments and streaming recap

As Guilty gear Strive Open Beta date come closer, there will be a lot of places to either follow some streaming content before the release date (as many early access copies were released for preorders, influencers or game journalist) or even better to join some preliminary local tournaments or events: to make things easy, here’s…Continue readingGuilty Gear Strive Open Beta: Tornaments and streaming recap

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Guilty Gear Strive beta and the “early access” drama

Just yesterday another little drama has entertained the small fan community following the incoming Guilty Gear: Strive open beta, due an unwanted “early access” leak. Let’ s summarize the situation a little: Guilty Gear Strive has its release date set on April but, due to its focus on the “new” rollback nectode, will have an…Continue readingGuilty Gear Strive beta and the “early access” drama

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Writing

Writober day 14: Cards

Summary page of Writober challenge: HERE Downloadable file in EPUB: CARDS “Call” A stack of green, shiny chips was moved to the center of the table. Hard to believe that those simple pieces of plastic were worth more than the lives of the many beggars in there.Continue readingWritober day 14: Cards

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Writing

Writober day 12: Acrid

Summary page of Writober challenge: HERE Downloadable file in EPUB: ACRID In a distant place (if terms like “place” or “distant” could have any meaning) just beyond the ripples of space and time, He watched.Continue readingWritober day 12: Acrid